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PC gamers take long maintained an uneasy brotherhood with various DRM schemes. While there are exceptions, almost players are willing to tolerate DRM solutions that don't impact gameplay, harm system responsiveness, or require ridiculous license resets to install the game on more than 0.25 computers. Solutions that depart from this norm typically aren't well received, and a situation with Assassins Creed Origins has some gamers seething.

Multiple users have reported seeing their CPU usage peg to 100 percent while in-game, and in some cases this may be causing stuttering frame rates or other depression-operation bug. Various users with CPUs including a Core i7-4790K, Cadre i7-3770, and a Core i5-4590 accept all reported problems on Steam. The Core i7-4790K is particularly noteworthy, since that CPU is both fairly new and, for several years, represented the fastest Intel CPU you could buy in gaming. This is specially true in gaming tests (as reported past Anandtech's Demote), where the 7700K and the Core i7-4790K were fairly well matched. Games, in full general, exercise not respond to frequency changes very much.

In short, Steam users suggesting this is a result of gaming on a potato are wrong. A modernistic game that can't run well on ane of the higher-clocked and highest-performing CPUs that Intel has released in the past few years has a trouble. In fact, given how poorly games typically calibration across four cores, fifty-fifty Cadre i5s from the Haswell era should exist fine. TorrentFreak reached out Voksi, leader of the team who cracked Wolfenstein Ii: The New Colossus this week, and found out something rather interesting. According to Voski, this issue isn't specific to Denuvo, but is related to how Ubisoft went about implementing its copy protection approach for Assassinator'south Creed Origins.

"Basically, Ubisoft take implemented VMProtect on superlative of Denuvo, tanking the game'southward performance past xxx-40 percent, demanding that people have a more than expensive CPU to play the game properly, only considering of the DRM," Voski told TorrentFreak. "Information technology's anti-consumer and a disgusting move."

Volski went on to say that Ubisoft has layered a second level of DRM over Denuvo. Denuvo has been cracked faster and faster with each new game release, and Ubisoft wanted its DRM to last longer than a half-day or less. To achieve this, information technology wrapped an awarding around Denuvo, dubbed VMProtect. This supposedly protects Denuvo from being cracked, while Denuvo protects Assassin's Creed Origins from existence cracked. It'south turtles DRM, all the way downwardly.

"Information technology seems that Ubisoft decided that Denuvo is not enough to terminate pirates in the crucial first days [after release] anymore, so they have implemented an iteration of VMProtect over it," Voksi explains.

Ubisoft, to exist fair, has historically been great at ramming DRM down players' throats with dubious results or benefits for anyone. Only these days, fifty-fifty keeping a game uncracked for a matter of days or weeks is believed to pay pregnant dividends. When it commencement debuted, Denuvo protected some games for months on end and the company reaped respective rewards. If this approach helps lock games downward again, nosotros'll presumably run across more companies adopting it. And if that means weaker CPU cores have more trouble driving games, well, AMD now has half-dozen-cadre/12-thread CPUs for sale at $200 to $250, with Intel also joining it to drive core counts higher.

Update: Ubisoft has told Ars Technica that "the anti-tamper solutions implemented in the Windows PC version of Assassin'due south Creed Origins take no perceptible effect on game functioning." Information technology claims that the game uses the full extent of available resource to ensure a steady 30fps operation.

This is near certainly false. While it is possible that the addition of VMProtect has no meaningful bear upon on the game's CPU usage, there'south likewise no reason why a modern high-end desktop CPU should be bogged down at 100 percent usage to ensure a beggarly 30fps frame rate. Ubisoft has a long history of blaming everyone but itself for its own terrible performance optimization; any game that tin can run at 25-30fps on the relatively weak CPUs inside the Xbox I or PS4 should never struggle on a quad-cadre/eight-thread CPU with much higher IPC and more than double the clock speed. DRM may not be the problem, but something is broken in the game.